The pop culture news that has intrigued me most over the last couple of days is the coverage of Konami's plans for a video game about U.S. military action in Iraq: "Six Days in Fallujah.''
GamePolitics.com delivered an excellent outline of the controversy that started percolating. Read that synopsis and pay particular attention to this: People objecting to the game are quoted as referring to the war in Iraq being trivialized, as characterizing the concept as flippant, and as being upset over a "massacre" becoming entertainment.
To me, there is an obvious tone that is dismissive about a video game in a way that we'd be unlikely to hear if "Six Days in Falljuh'' were going to be a movie, play or even, say, a graphic novel. Sure, this is pure conjecture on my part. But I think that much of the criticism of video games comes on two levels: There's always a specific flash point -- in this case, the Iraq factor -- and then there's also an underlying (and wrongheaded) contempt for video games as being without artistic or social value.